Wiki Entry
Silph Co. Gauntlet
Rules, attempt caps, and default rewards.
Contents
Silph Co. is a repeatable gauntlet battle mode with strict rules and weekly rotations.
Rules
- Minimum level 400
- Enemies are always at least +20% above your highest party Pokemon
- Minimum 3 active Pokemon
- No duplicate species in party
- Boosting moves are banned
- Item constraints apply
There is also a Phantom mode that requires a Silph Scope.
Attempts and rotation
Default caps:
- Daily cap: 3
- Weekly cap: 10
Rotations are weekly.
Enemy level scaling
Enemies scale off your highest party Pokemon. Expect them to be level 400+ and typically at least ~20% higher than your strongest active Pokemon.
Rewards (defaults)
Rewards are granted on wins.
Base money
- Base money: 1,200-2,400 coins
- First clear bonus (first win for a given pack key): +3,000 coins
- Flawless bonus (0 faints): +1,500 coins
- Low turn bonus (<= 10 turns): +1,200 coins
- Phantom bonus: +15% to the final money value
Item rolls (normal)
Each item below is rolled independently on a win.
| Item | Roll chance | Qty (inclusive) |
|---|---|---|
| Gold Key | 20% | 0-1 |
| Mythic Key | 3% | 0-1 |
| Bottle Cap | 20% | 0-2 |
| Gold Bottle Cap | 2% | 0-1 |
| Shiny-roll Ticket | 2% | 0-1 |
Note: Some items use a 0-1 or 0-2 quantity range, so even if the roll triggers, the roll can still produce 0 and award nothing.
Item rolls (Phantom)
| Item | Roll chance | Qty (inclusive) |
|---|---|---|
| Gold Key | 25% | 0-1 |
| Mythic Key | 4% | 0-1 |
| Bottle Cap | 25% | 0-2 |
| Gold Bottle Cap | 3% | 0-1 |
| Shiny-roll Ticket | 3% | 0-1 |
Pokemon rewards
Some rotations can include Pokemon drops (including variants), but the default seeded pools are empty.
Note: Caps, rotations, and reward pools can be adjusted over time.