Wiki Entry

Silph Co. Gauntlet

Rules, attempt caps, and default rewards.

Last updated: 1/16/2026, 12:01:26 AM
Contents

Silph Co. is a repeatable gauntlet battle mode with strict rules and weekly rotations.

Rules

  • Minimum level 400
  • Enemies are always at least +20% above your highest party Pokemon
  • Minimum 3 active Pokemon
  • No duplicate species in party
  • Boosting moves are banned
  • Item constraints apply

There is also a Phantom mode that requires a Silph Scope.

Attempts and rotation

Default caps:

  • Daily cap: 3
  • Weekly cap: 10

Rotations are weekly.

Enemy level scaling

Enemies scale off your highest party Pokemon. Expect them to be level 400+ and typically at least ~20% higher than your strongest active Pokemon.

Rewards (defaults)

Rewards are granted on wins.

Base money

  • Base money: 1,200-2,400 coins
  • First clear bonus (first win for a given pack key): +3,000 coins
  • Flawless bonus (0 faints): +1,500 coins
  • Low turn bonus (<= 10 turns): +1,200 coins
  • Phantom bonus: +15% to the final money value

Item rolls (normal)

Each item below is rolled independently on a win.

ItemRoll chanceQty (inclusive)
Gold Key20%0-1
Mythic Key3%0-1
Bottle Cap20%0-2
Gold Bottle Cap2%0-1
Shiny-roll Ticket2%0-1

Note: Some items use a 0-1 or 0-2 quantity range, so even if the roll triggers, the roll can still produce 0 and award nothing.

Item rolls (Phantom)

ItemRoll chanceQty (inclusive)
Gold Key25%0-1
Mythic Key4%0-1
Bottle Cap25%0-2
Gold Bottle Cap3%0-1
Shiny-roll Ticket3%0-1

Pokemon rewards

Some rotations can include Pokemon drops (including variants), but the default seeded pools are empty.

Note: Caps, rotations, and reward pools can be adjusted over time.