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Mining Operations Manual
Mining Operations Manual
Mining Operations Manual
These specs come straight from the mining service that powers world-map resource nodes. Use this dossier to plan expedition routes, budget stamina, and forecast the loot economy tied to geodes, lockboxes, and forging.
Field Deployment & Node Stats
Every overworld map spawns four mining nodes by default. They reposition when cleared, respawn in roughly five minutes (300 seconds ±15%), and try to respect a three-tile spacing rule.
Biome Weighting
Node type odds when seeding a map
Maps tagged "cave"
Covers any map whose identifier includes the word "cave".
- Stone nodes50%
- Iron nodes30%
- Fossil nodes15%
- Crystal nodes5%
Maps tagged "crystal"
Use this when the map id references crystal formations.
- Crystal nodes60%
- Iron nodes20%
- Aurum nodes10%
- Stone nodes10%
Maps tagged "rocky"
For rugged overworld maps with obvious rocky terrain cues.
- Stone nodes50%
- Iron nodes35%
- Aurum nodes10%
- Fossil nodes5%
Global baseline
Fallback mix for every other overworld map.
- Stone nodes55%
- Iron nodes25%
- Crystal nodes10%
- Fossil nodes5%
- Aurum nodes5%
Node Durability
Hit points per node family
- Stone60 – 90 HP
- Iron80 – 120 HP
- Crystal100 – 150 HP
- Fossil120 – 180 HP
- Aurum150 – 220 HP
Damage per swing starts at 4, then scales with timing quality, pickaxe tier, and +2% per mining level. Runic tools have a 2% once-per-day shatter that instantly breaks the node.
Swing Cadence, Stamina, & Tools
Mining swings cost 5 stamina with a hard cap of one action per second (60 swings per minute). Stamina regenerates by one point per idle minute up to the 100-point cap, and every swing adds experience toward the mining skill track (100 × current level XP to advance).
Timing Windows
Perfect timing
×1.6 damage • +12 XP per swing
Good timing
×1.0 damage • +8 XP per swing
Bad timing
×0.5 damage • +4 XP per swing
Pickaxe Progression
Rusty
×1.0 damage multiplier (starter default)
Iron
×1.2 damage multiplier
Steel
×1.4 damage multiplier
Mythril
×1.6 damage multiplier
Runic
×1.8 damage multiplier + 2% daily Shatter proc
New tiers are forged at the mining workshop. Skill bonuses stack additively (+2% damage per level) before timing and pickaxe multipliers apply.
Node drops are evaluated every time you shave off another 10% chunk of a node’s HP. Clearing the final chunk triggers a respawn timer between 255 and 345 seconds before the replacement node appears.
Node Loot Tables
All probabilities below are per 10% HP chunk removed. Base materials always drop, while bonus rolls check their own odds each chunk. Fossil fragments from nodes can be combined or paired with Ancient Geodes to build full fossils.
Stone node
Guaranteed materials
- 3–6 Stone Ore
- 1–2 Coal
- 10–20 Dust each 10% HP chunk
Bonus reward odds
- Random Fossil Fragment (A–F)5%
- Bronze Geode6%
Iron node
Guaranteed materials
- 3–6 Iron Ore
- 1–3 Coal
- 1 Evolution Shard each chunk
Bonus reward odds
- Iron Geode10%
- TM Shard3%
- Random Evolution Stone2%
Crystal node
Guaranteed materials
- 2–4 Crystal Shards
- 30–60 Dust each chunk
Bonus reward odds
- Crystal Geode12%
- Bottle Cap (pity exempt)0.1%
- Shiny-roll Ticket0.3%
- Random Evolution Stone4%
Fossil node
Guaranteed materials
- Guaranteed random Fossil Fragment (A–F)
- 20–40 Dust each chunk
Bonus reward odds
- Fossil (Complete)3%
- Ancient Geode2%
Aurum node
Guaranteed materials
- 1 Gold Nugget
- 50–100 Dust each chunk
Bonus reward odds
- Gold Geode15%
- Gold Bottle Cap0.05%
- Key Shard2%
- Random Evolution Stone6%
Geodes & The Pity Counter
Geodes pull straight from your bag. A global pity counter rises whenever you land a non-rare, non-exempt reward; after eight low-tier results the next eligible geode payout jumps to the best non-exempt option. Bottle Cap rolls from Crystal Geodes don't touch pity. Rare rewards reset the counter unless marked exempt.
Bronze Geode
Counts toward pity (rare fragment resets counter).
| Odds | Reward |
|---|---|
| 80% | 4–8 Stone Ore + 20–40 Dust |
| 15% | 2–4 Coal + 5–10 Stone Ore |
| 5% | Bronze Fossil Fragment ×1 (rare) |
Iron Geode
Counts toward pity; rare fragment clears counter.
| Odds | Reward |
|---|---|
| 70% | 4–8 Iron Ore + 2–4 Coal |
| 22% | 6–10 Iron Ore + 30–60 Dust |
| 8% | Iron Fossil Fragment ×1 (rare) |
Crystal Geode
Bottle Cap rolls are pity exempt; rare shard bundle resets counter.
| Odds | Reward |
|---|---|
| 65% | 4–7 Crystal Shards + 40–80 Dust |
| 25% | 6–10 Crystal Shards + 60–120 Dust |
| 9.5% | Bottle Cap ×1 (pity exempt) |
| 0.5% | 12–18 Crystal Shards + 120–200 Dust (rare) |
Ancient Geode
All results count toward pity; complete fossil clears counter.
| Odds | Reward |
|---|---|
| 75% | Fossil Fragment ×1 |
| 20% | 80–120 Dust |
| 5% | Fossil (Complete) ×1 (rare) |
Gold Geode
Counts toward pity; Gold Key reset on rare result.
| Odds | Reward |
|---|---|
| 65% | 1–2 Gold Nuggets + 70–120 Dust |
| 25% | 2–4 Gold Nuggets + 100–160 Dust |
| 10% | Gold Key ×1 (rare) |
Bronze and Iron Geodes feed unique fossil fragments. Ancient Geodes speed up fossil restoration, while Gold Geodes stay the primary renewable source of Gold Keys for high-tier lockboxes.
Refining, Forging, & Lockboxes
Smelting jobs chew through gathered materials in real time, while forging burns finished goods instantly. Type Lure Packs made here grant a 30-minute encounter boost for your chosen type.
Smelting Queue
Iron Bar
Costs 5 Iron Ore + 1 Coal • Output 1 Iron Bar • 30 minutes
Gold Bar
Costs 3 Gold Nuggets + 1 Coal • Output 1 Gold Bar • 60 minutes
Crystal Gem
Costs 10 Crystal Shards • Output 1 Crystal Gem • 90 minutes
Evolution Shard
Costs 12 Stone Ore • Output 1 Evo Shard • 45 minutes
Forging Options
Iron Pickaxe
Costs 6 Iron Bars + 100 Dust • Upgrades pickaxe to Iron tier
Steel Pickaxe
Costs 10 Iron Bars + 200 Dust • Upgrades pickaxe to Steel tier
Mythril Pickaxe
Costs 6 Gold Bars + 2 Crystal Gems + 400 Dust • Upgrades pickaxe to Mythril tier
Runic Pickaxe
Costs 8 Gold Bars + 4 Crystal Gems + 600 Dust • Upgrades pickaxe to Runic tier
Silver Key
Costs 2 Iron Bars + 50 Dust • Creates 1 Silver Key
Gold Key
Costs 1 Gold Bar + 150 Dust • Creates 1 Gold Key
Mythic Key
Costs 1 Gold Bar + 2 Crystal Gems + 400 Dust • Creates 1 Mythic Key
Tutor Token
Costs 1 Crystal Gem + 250 Dust • Creates 1 Tutor Token
Type Lure Pack
Costs 1 Iron Bar + 120 Dust • Creates 3 Type Lure Packs
Bottle Cap
Costs 2 Gold Bars + 1 Crystal Gem + 500 Dust • Creates 1 Bottle Cap (weekly limit)
Evolution Stones
Costs 5 Evo Shards + 150 Dust • Creates any elemental evolution stone of your choice
Lockbox Rewards
Opening a lockbox consumes the matching key and rolls the table below. Percentages show the chance of landing each reward bundle per box.
Silver Lockbox
| 45% | ₽600–₽900 |
| 35% | 120–200 Dust + 1 Iron Bar |
| 20% | Tutor Token ×1 |
Gold Lockbox
| 40% | ₽1,400–₽2,200 |
| 35% | 1–2 Gold Bars + 1 Crystal Gem |
| 5% | Verse Fragment ×1 |
| 19% | Type Lure Pack ×2 |
| 0.5% | Bottle Cap ×1 |
| 0.5% | Gold Key ×1 |
Mythic Lockbox
| 37% | ₽3,200–₽4,800 |
| 43% | 2–3 Gold Bars + 2–3 Crystal Gems |
| 15% | Verse Fragment ×1 |
| 4% | Shiny-roll Ticket ×1 & Tutor Token ×1 |
| 0.5% | Gold Bottle Cap ×1 |
| 0.5% | 3–5 Gold Bars + 3–4 Crystal Gems |