Wiki Entry

Breeding Guide

How the nursery works, which Pokemon can breed, what affects eggs, and why the incubator loop matters.

Last updated: 2026-04-16 00:48 UTC
Contents

Breeding is the nursery system for turning compatible boxed Pokemon into eggs, then hatching those eggs into brand-new partners with their own level roll, possible inherited move, and special outcome chances.

The basic loop

StepWhat you doWhat happens
1Pick two boxed parentsThe nursery checks compatibility and what the hatch species would be
2Preview the pairingYou see timers, odds, and possible move inheritance before paying anything
3Start the pairingYou pay 15,000 coins, and you can optionally spend 1 Oval Stone for a boosted pairing
4Wait for the pairing timerThe parents stay locked in the nursery until the egg is ready to collect
5Collect the eggLucky hatch and double clutch are rolled at collection time
6Incubate the eggThe active incubator counts down, and battles or catches can speed it up
7Hatch the eggYou receive a new Pokemon, plus any inherited move the egg carried

Nursery limits

LimitCurrent rule
Active pairing jobs1 at a time
Active incubator eggs1 at a time
Queued eggsAllowed while the incubator is busy
Start cost15,000 coins per pairing

What can go into breeding

A Pokemon has to be both species-eligible and account-eligible.

RequirementWhat it means
Breedable speciesThe species must be allowed to breed and have valid egg-group data
Boxed onlyBreeding uses boxed Pokemon, not party members
Not busyThe Pokemon cannot be in trade, on expedition, in auction flows, or already in breeding
Not event-lockedSpecial protected Pokemon cannot be placed in the nursery
Which species are usually blocked from breeding?

As a rule, babies, legendaries, mythicals, and species in the no-eggs group are blocked. If a species is missing required breeding data, the nursery will also refuse it.

Compatibility tiers

There are three successful pairing results.

TierHow it happensPair timeHatch time
Perfect MatchSame species, opposite genders, no Ditto45 minutes90 minutes
Strong MatchDifferent species, opposite genders, shared egg group, no Ditto90 minutes150 minutes
Adaptive MatchOne parent is Ditto120 minutes180 minutes
Why pairings fail

The usual blockers are same-gender non-Ditto parents, no shared egg group, both parents being Ditto, selecting the exact same Pokemon twice, or trying to use a parent that is already tied up somewhere else.

Genderless species can still breed, but they need Ditto to bridge the pairing.

How hatch species are decided

The nursery first picks the family line, then resolves the hatch species for that line.

SituationLine used
Normal pairingThe female parent's family line
Ditto pairingThe non-Ditto parent's family line
Special incense familyThe normal hatch can switch to a baby species if the right incense is held
Supported incense baby lines
FamilyDefault hatchSpecial baby hatchRequired incense
Marill / AzumarillMarillAzurillSea Incense or Wave Incense
Roselia / RoseradeRoseliaBudewRose Incense
SnorlaxSnorlaxMunchlaxFull Incense
WobbuffetWobbuffetWynautLax Incense
Mr. MimeMr. MimeMime Jr.Odd Incense
SudowoodoSudowoodoBonslyRock Incense
ChimechoChimechoChinglingPure Incense
Chansey / BlisseyChanseyHappinyLuck Incense

Special outcome odds

Breeding tracks four major special outcome lanes: shiny hatch chance, Oval Stone boost, lucky hatch chance, and double clutch chance.

SystemWhat it doesWhen it matters
Shiny hatch chanceDetermines whether the hatched Pokemon comes out shinyRolled when the egg hatches
Oval Stone boostShorter timers and stronger bonus oddsChosen when you start the pairing
Lucky hatchMakes the egg hatch between level 2 and 5 instead of the normal level rangeRolled when the egg is collected
Double clutchMakes one pairing produce two eggs instead of oneRolled when the egg is collected

Shiny hatch rules

Breeding has its own shiny odds, but there is one important restriction: only species that are currently on the world-map encounter tables can hatch shiny. If the hatch species is not part of the current world-map encounter pool, its breeding shiny chance is treated as zero.

Pairing tierBase breeding shiny chance
Perfect Match1 in 1,365.33
Strong Match1 in 2,048
Adaptive Match (Ditto)1 in 2,730.67

Using an Oval Stone adds another small shiny bonus on top, but it still cannot bypass the world-map eligibility rule.

Oval Stone boost

Oval Stone is the nursery booster item.

BoostEffect
Pair timerReduced to 75% of normal time
Hatch timerReduced to 85% of normal time
Shiny chanceExtra breeding shiny bonus
Inherited move chance+15%
Lucky hatch chance+5%
Double clutch chance+3%

Lucky hatch and normal hatch levels

OutcomeLevel resultLuck meter effect
Lucky hatchRandom level 2 to 5Resets the luck meter to 0 when that egg hatches
Normal hatchRandom level 10 to 30Adds 16 luck to the meter when that egg hatches
Lucky hatch and double clutch caps
SystemMain influencesHard cap
Lucky hatchCompatibility tier, Oval Stone, seasonal spotlight, and the luck meter45%
Double clutchCompatibility tier, Oval Stone, seasonal spotlight, and the luck meter35%

Luck meter

The nursery luck meter is an account-wide breeding meter that feeds lucky hatch and double clutch odds.

RuleCurrent behavior
Range0 to 100
Normal hatch+16 luck
Lucky hatchResets to 0
Double clutchResets to 0 when the eggs are collected
Best recordYour highest meter value is tracked separately

Move inheritance

Breeding can pass down one move.

PriorityWhat the nursery looks for
1True egg moves that the child species can inherit and that one of the parents already knows
2Shared learnset moves the child species can normally learn and that one of the parents already knows

If the inheritance roll succeeds, the nursery prefers a true egg move first. The chosen move is locked in when the pairing starts, and a hatched Pokemon can receive one inherited move total.

Incubator and queue behavior

Eggs move through a simple flow.

Egg statusWhat it means
QueuedThe egg exists, but the incubator is busy and its hatch timer has not started yet
IncubatingThe egg is in the active incubator and counting down
ReadyThe egg is ready to hatch
HatchedThe reward Pokemon has already been created

If you create extra eggs while the incubator is already occupied, they wait in queue until the active egg is hatched. The oldest queued egg is promoted next.

Activity acceleration

Only the active incubating egg can be sped up.

ActivityTime saved
Battle win2 seconds
Pokemon catch4 seconds

Queued eggs do not accelerate, and ready eggs do not need acceleration. The nursery journal also tracks how much time you have saved through play.

Seasonal Nursery Spotlight

The nursery rotates a seasonal spotlight based on the current season.

Spotlight effectBonus
Inherited move chance+18%
Lucky hatch chance+3%
Double clutch chance+2%
Shiny chanceNo seasonal shiny bonus

The spotlight can apply because of the child species, the featured egg group, or one of the parents lining up with the current seasonal nursery focus.

What breeding does not do

Breeding is intentionally focused.

SystemCurrent status
IV inheritanceNot part of breeding right now
Nature inheritanceNot part of breeding right now
Ability inheritanceNot part of breeding right now
Held item inheritanceNot part of breeding right now
Radiant / Umbral / Aura inheritanceNot part of breeding right now

Best practical advice

  • Use Perfect Match pairings when you can. They are the fastest and strongest baseline.
  • Save Oval Stones for pairings where you actually care about the hatch result or inherited move odds.
  • Keep the incubator busy. Breeding gets much better when you keep battles and catches flowing while an egg is active.
  • Watch the seasonal nursery spotlight before committing a premium pairing.
  • If you are shiny hunting through breeding, remember that only species currently on the live world map can actually hatch shiny.