Wiki Entry
Breeding Guide
How the nursery works, which Pokemon can breed, what affects eggs, and why the incubator loop matters.
Contents
Breeding is the nursery system for turning compatible boxed Pokemon into eggs, then hatching those eggs into brand-new partners with their own level roll, possible inherited move, and special outcome chances.
The basic loop
| Step | What you do | What happens |
|---|---|---|
| 1 | Pick two boxed parents | The nursery checks compatibility and what the hatch species would be |
| 2 | Preview the pairing | You see timers, odds, and possible move inheritance before paying anything |
| 3 | Start the pairing | You pay 15,000 coins, and you can optionally spend 1 Oval Stone for a boosted pairing |
| 4 | Wait for the pairing timer | The parents stay locked in the nursery until the egg is ready to collect |
| 5 | Collect the egg | Lucky hatch and double clutch are rolled at collection time |
| 6 | Incubate the egg | The active incubator counts down, and battles or catches can speed it up |
| 7 | Hatch the egg | You receive a new Pokemon, plus any inherited move the egg carried |
Nursery limits
| Limit | Current rule |
|---|---|
| Active pairing jobs | 1 at a time |
| Active incubator eggs | 1 at a time |
| Queued eggs | Allowed while the incubator is busy |
| Start cost | 15,000 coins per pairing |
What can go into breeding
A Pokemon has to be both species-eligible and account-eligible.
| Requirement | What it means |
|---|---|
| Breedable species | The species must be allowed to breed and have valid egg-group data |
| Boxed only | Breeding uses boxed Pokemon, not party members |
| Not busy | The Pokemon cannot be in trade, on expedition, in auction flows, or already in breeding |
| Not event-locked | Special protected Pokemon cannot be placed in the nursery |
Which species are usually blocked from breeding?
As a rule, babies, legendaries, mythicals, and species in the no-eggs group are blocked. If a species is missing required breeding data, the nursery will also refuse it.
Compatibility tiers
There are three successful pairing results.
| Tier | How it happens | Pair time | Hatch time |
|---|---|---|---|
| Perfect Match | Same species, opposite genders, no Ditto | 45 minutes | 90 minutes |
| Strong Match | Different species, opposite genders, shared egg group, no Ditto | 90 minutes | 150 minutes |
| Adaptive Match | One parent is Ditto | 120 minutes | 180 minutes |
Why pairings fail
The usual blockers are same-gender non-Ditto parents, no shared egg group, both parents being Ditto, selecting the exact same Pokemon twice, or trying to use a parent that is already tied up somewhere else.
Genderless species can still breed, but they need Ditto to bridge the pairing.
How hatch species are decided
The nursery first picks the family line, then resolves the hatch species for that line.
| Situation | Line used |
|---|---|
| Normal pairing | The female parent's family line |
| Ditto pairing | The non-Ditto parent's family line |
| Special incense family | The normal hatch can switch to a baby species if the right incense is held |
Supported incense baby lines
| Family | Default hatch | Special baby hatch | Required incense |
|---|---|---|---|
| Marill / Azumarill | Marill | Azurill | Sea Incense or Wave Incense |
| Roselia / Roserade | Roselia | Budew | Rose Incense |
| Snorlax | Snorlax | Munchlax | Full Incense |
| Wobbuffet | Wobbuffet | Wynaut | Lax Incense |
| Mr. Mime | Mr. Mime | Mime Jr. | Odd Incense |
| Sudowoodo | Sudowoodo | Bonsly | Rock Incense |
| Chimecho | Chimecho | Chingling | Pure Incense |
| Chansey / Blissey | Chansey | Happiny | Luck Incense |
Special outcome odds
Breeding tracks four major special outcome lanes: shiny hatch chance, Oval Stone boost, lucky hatch chance, and double clutch chance.
| System | What it does | When it matters |
|---|---|---|
| Shiny hatch chance | Determines whether the hatched Pokemon comes out shiny | Rolled when the egg hatches |
| Oval Stone boost | Shorter timers and stronger bonus odds | Chosen when you start the pairing |
| Lucky hatch | Makes the egg hatch between level 2 and 5 instead of the normal level range | Rolled when the egg is collected |
| Double clutch | Makes one pairing produce two eggs instead of one | Rolled when the egg is collected |
Shiny hatch rules
Breeding has its own shiny odds, but there is one important restriction: only species that are currently on the world-map encounter tables can hatch shiny. If the hatch species is not part of the current world-map encounter pool, its breeding shiny chance is treated as zero.
| Pairing tier | Base breeding shiny chance |
|---|---|
| Perfect Match | 1 in 1,365.33 |
| Strong Match | 1 in 2,048 |
| Adaptive Match (Ditto) | 1 in 2,730.67 |
Using an Oval Stone adds another small shiny bonus on top, but it still cannot bypass the world-map eligibility rule.
Oval Stone boost
Oval Stone is the nursery booster item.
| Boost | Effect |
|---|---|
| Pair timer | Reduced to 75% of normal time |
| Hatch timer | Reduced to 85% of normal time |
| Shiny chance | Extra breeding shiny bonus |
| Inherited move chance | +15% |
| Lucky hatch chance | +5% |
| Double clutch chance | +3% |
Lucky hatch and normal hatch levels
| Outcome | Level result | Luck meter effect |
|---|---|---|
| Lucky hatch | Random level 2 to 5 | Resets the luck meter to 0 when that egg hatches |
| Normal hatch | Random level 10 to 30 | Adds 16 luck to the meter when that egg hatches |
Lucky hatch and double clutch caps
| System | Main influences | Hard cap |
|---|---|---|
| Lucky hatch | Compatibility tier, Oval Stone, seasonal spotlight, and the luck meter | 45% |
| Double clutch | Compatibility tier, Oval Stone, seasonal spotlight, and the luck meter | 35% |
Luck meter
The nursery luck meter is an account-wide breeding meter that feeds lucky hatch and double clutch odds.
| Rule | Current behavior |
|---|---|
| Range | 0 to 100 |
| Normal hatch | +16 luck |
| Lucky hatch | Resets to 0 |
| Double clutch | Resets to 0 when the eggs are collected |
| Best record | Your highest meter value is tracked separately |
Move inheritance
Breeding can pass down one move.
| Priority | What the nursery looks for |
|---|---|
| 1 | True egg moves that the child species can inherit and that one of the parents already knows |
| 2 | Shared learnset moves the child species can normally learn and that one of the parents already knows |
If the inheritance roll succeeds, the nursery prefers a true egg move first. The chosen move is locked in when the pairing starts, and a hatched Pokemon can receive one inherited move total.
Incubator and queue behavior
Eggs move through a simple flow.
| Egg status | What it means |
|---|---|
| Queued | The egg exists, but the incubator is busy and its hatch timer has not started yet |
| Incubating | The egg is in the active incubator and counting down |
| Ready | The egg is ready to hatch |
| Hatched | The reward Pokemon has already been created |
If you create extra eggs while the incubator is already occupied, they wait in queue until the active egg is hatched. The oldest queued egg is promoted next.
Activity acceleration
Only the active incubating egg can be sped up.
| Activity | Time saved |
|---|---|
| Battle win | 2 seconds |
| Pokemon catch | 4 seconds |
Queued eggs do not accelerate, and ready eggs do not need acceleration. The nursery journal also tracks how much time you have saved through play.
Seasonal Nursery Spotlight
The nursery rotates a seasonal spotlight based on the current season.
| Spotlight effect | Bonus |
|---|---|
| Inherited move chance | +18% |
| Lucky hatch chance | +3% |
| Double clutch chance | +2% |
| Shiny chance | No seasonal shiny bonus |
The spotlight can apply because of the child species, the featured egg group, or one of the parents lining up with the current seasonal nursery focus.
What breeding does not do
Breeding is intentionally focused.
| System | Current status |
|---|---|
| IV inheritance | Not part of breeding right now |
| Nature inheritance | Not part of breeding right now |
| Ability inheritance | Not part of breeding right now |
| Held item inheritance | Not part of breeding right now |
| Radiant / Umbral / Aura inheritance | Not part of breeding right now |
Best practical advice
- Use Perfect Match pairings when you can. They are the fastest and strongest baseline.
- Save Oval Stones for pairings where you actually care about the hatch result or inherited move odds.
- Keep the incubator busy. Breeding gets much better when you keep battles and catches flowing while an egg is active.
- Watch the seasonal nursery spotlight before committing a premium pairing.
- If you are shiny hunting through breeding, remember that only species currently on the live world map can actually hatch shiny.