Wiki Entry
Training Challenge
How the Training Challenge works, including ranked sets, classic XP races, lanes, streaks, leaderboard placement, and top-10 prizes.
Contents
The Training Challenge is a competitive monthly training event. It starts automatically on the 1st of each month and ends at the next month boundary, so it remains live through the last day of the month. You pick one event-locked Pokemon, train it through repeatable battles, and climb the leaderboard before the event ends. The monthly default is Ranked Sets XP Race, while admins can still run the older Classic XP Race mode.
Core loop
| Step | What happens |
|---|---|
| Enroll | Pick one species from the current Training Challenge pool. |
| Train | Your chosen Pokemon enters repeatable Training Challenge battles and gains event XP. |
| Climb | Ranked Sets uses Training Rating. Classic XP ranks by level first, then XP at that level. |
| Compete | Top-10 placement is the main prize chase. |
| Finish | When the event is finalized, prize tiers are awarded from the final leaderboard. |
Event-locked Pokemon
Your Training Challenge Pokemon is contained inside the event.
- It starts at the event's configured start level.
- It is separate from your normal party flow.
- It cannot be traded while locked to the event.
- Global EXP boosts and EXP charms do not affect it.
- Held items are blocked for Training Challenge Pokemon.
- Its moves can still matter because harder lanes punish weak setups.
The point is to keep the race about the event Pokemon, not outside account power.
Monthly automation
- A new Training Challenge is created automatically for each month.
- The monthly pool contains 3 random Pokemon with similar base stat totals.
- The event uses the admin-saved default settings and default prize tiers.
- If no default settings are saved yet, the event uses the Ranked Sets XP Race defaults.
- If no default prize tiers are saved yet, the event can roll forward the latest configured event prizes.
Training lanes
Before starting a Training Challenge battle, choose a lane. Harder lanes raise the enemy level and pay more XP.
| Lane | Enemy level | XP payout | Use case |
|---|---|---|---|
| Standard Trainer | Your level | 1.0x XP | Safe baseline battles. |
| Tough Trainer | About +10% | 1.2x XP | Low-risk faster grinding. |
| Elite Trainer | About +20% | 1.5x XP | Strong everyday push lane. |
| Ace Trainer | About +30% | 2.0x XP | Highest-risk lane for serious climbs. |
Grinding still matters, but the best grinders climb faster by choosing the hardest lane their Pokemon can reliably beat.
Win streaks
Consecutive wins add XP bonuses.
| Win streak | XP bonus |
|---|---|
| 3 wins | +5% XP |
| 5 wins | +10% XP |
| 10 wins | +20% XP |
A win increases your streak. A loss resets the current streak to 0, but your best streak is still tracked. This makes risky lanes more interesting: they pay more XP, but losing breaks your streak.
Scoring modes
Training Challenge supports two scoring modes.
| Mode | How ranking works | Why it exists |
|---|---|---|
| Ranked Sets XP Race | Ranks by Training Rating: curved level score + XP progress score + counted ranked set score. | The monthly default. Grinding still matters, but very high levels no longer scale at full value forever. |
| Classic XP Race | Ranks by highest level, then XP at that level, then earlier level time and fewer battles. | Keeps the original pure XP treadmill available for special events. |
Ranked Sets XP Race
Ranked Sets is the default monthly format.
- A set is a short run of Training Challenge battles, usually 10 battles.
- You get a limited number of official set tickets each day, usually 5.
- Official completed sets can count toward your set score.
- Only your best counted sets are kept for ranking, usually the best 20.
- Perfect clean sets can earn a clean-set bonus.
- Extra battles still grant XP and levels, but they become practice once daily official set tickets are used.
Training Rating is the ranked leaderboard score:
- Curved level score: your event Pokemon level is worth a large amount of rating, but higher levels have diminishing returns.
- XP progress score: XP toward the next level adds a smaller amount.
- Ranked set score: your best counted official sets add tactical score.
Level score uses a curve in Ranked Sets mode:
| Level range | Leaderboard value | What it means |
|---|---|---|
| Lv 1-50 | Full level score | Early and mid-event grinding is very valuable. |
| Lv 51-100 | 50% level score | High levels still matter, but the lead starts slowing down. |
| Lv 101-200 | 20% level score | Deep grinding helps without burying ranked set performance. |
| Lv 201+ | 10% level score | Extreme levels still add rating, but they no longer scale endlessly at full value. |
Example with a 1,000 base level score:
- Lv 50 gives 50,000 level score.
- Lv 100 gives 75,000 level score.
- Lv 200 gives 95,000 level score.
- Lv 300 gives 105,000 level score, not 300,000.
This means a grinder still has a real advantage. More battles create more XP, more levels, better moves, and more chances to handle harder lanes. But official set limits and curved level score stop the leaderboard from becoming only an unlimited click race.
Classic XP Race
Classic mode keeps the original leaderboard rules:
- Highest level.
- Highest XP at that level.
- Earliest time reaching the level.
- Fewer battles taken.
Classic mode can still use fatigue if the event is configured for it.
Leaderboard and top-10 chase
The Training Challenge page shows your current race context:
- current rank
- total entries
- whether you are currently in the top 10
- the next trainer ahead of you
- the XP or rating gap to pass that trainer
- the current rank-10 target when you are outside top 10
Fatigue and rest
Fatigue only matters in Classic XP Race mode.
- Each classic event can set the battle threshold, active-minute threshold, XP reduction, and rest time.
- When fatigue is active, event XP is reduced.
- Resting long enough clears fatigue and lets you return to full XP gains.
Ranked Sets disables fatigue because official set tickets already pace competitive scoring. Practice battles still train XP.
Optional event rules
Admins can configure extra event rules.
| Rule | Effect |
|---|---|
| Instability | Opponent levels can vary within the event's configured range. |
| No evolution | Event Pokemon cannot evolve during that challenge. |
| No TMs | TM learning is disabled for the event Pokemon. |
| Nuzlocke | If the event Pokemon faints, it resets to the event start level. |
First-place prize rule
Recent first-place winners can be barred from receiving the #1 prize for the next 2 Training Challenges.
- If a barred player finishes #1 again, they receive the #2 prize instead.
- The #1 prize shifts to the next eligible trainer.
- Barred players skipped while finding an eligible #1 do not receive a prize for that challenge.
This keeps the top prize from being locked by the same player every month while still letting that player compete.
Prize tiers
Prize tiers rotate between events. Always check the live Training Challenge page for the current prize list.
| Rank | Example rewards |
|---|---|
| #1 | |
| #2 | |
| #3 - #5 | |
| #6 - #10 |
The important part is that top 10 remains the main competitive reward lane. Ranked Sets, lanes, and streaks keep the XP treadmill alive while making the monthly race less one-dimensional.