Wiki Entry
Core Systems
Core Systems & Progression Pillars
Last updated: 1/16/2026, 12:01:26 AM
Contents
This page is a quick map of the long-term systems that drive progression in Pokemon Aura RPG.
Progression Pillars
| Pillar | What it is | Where to read more |
|---|---|---|
| Story & Quests | The main campaign + quest chains that unlock systems and guaranteed rewards. | Story Quests |
| Legendary Hunts | Multi-step quests that end in a summoning / encounter. | Legendary Hunt Quests |
| Teams & Ranks | Join a team, earn score, and unlock shop tiers and content gates. | Team Shop |
| Economy & Crafting | Mining, geodes, keys, lockboxes, and crafting loops that feed your inventory. | Mining ? Crafting |
| Competitive & Endgame | Raids, tower pushes, ranked PvP, and seasonal ladders. | Raids ? Battle Tower ? PvP |
| Collection | Variants, titles, cosmetics, and long-term Pok?dex goals. | Shiny ? Galaxy |
Unlock Roadmap (story)
These main arcs are the backbone of progression. Completing them is the cleanest way to unlock new systems.
| Arc | What it unlocks | Notes |
|---|---|---|
| Professor Song | Early items, Verse Fragment | Starter journey + first rewards |
| Grid Crisis | Tower and token progression | Introduces Tower Ticket / Boon Token |
| The Three Thrones | Stabilizer Keys (Beta/Gamma/Delta) | Multi-zone progression gates |
| Systems Check | Team rank gate + Decode Plate | Requires Corporal rank |
| Final Code | Master Ball Shards | Turns in assembled quest items |
| The Sleeper | Legendary hunt access + cosmetics | Leads into Mewtwo |