Pokemon Aura SEASON 5 - New Players and Polishing
In Season 5 and onwards we are focusing more on the polish of the game. There will be no massive content drop this mid season, but a more distributed drop schedule as QoL updates are ready for the next few months. Full details on the initial Season 5 Update below.
Battle Pass: GalaxyCubchoo Season 5 Battle Pass special Pokémon is:
GalaxyCubchoo
Reach Tier 30 to earn it. Ways to push the pass:
Win battles
Spend money in the shop. Every $1000 is +2 point
Do Story Board quests to gain Battle Pass points
If you want GalaxyCubchoo, just keep playing and doing those quests and you will get there.
Mega Fragment Odds Increased
I heard you on Mega Fragments being too rare. So:
The drop rate for Mega Fragments has been increased
They should still feel rare, but not "never appearing"
You still need 10 fragments for a Pokémon to craft its Mega Stone and permanently Mega evolve it
You should start to see more progress toward Megas without them flooding the game.
Trainer Levels
TRAINER LEVEL IS LIVE 🎓
Trainer Level is a new, account-wide progression system that basically tracks how much you play the game and keeps going forever. As you play, you earn Training Points (TP), and your total TP decides your Trainer Level. Higher level, more stuff unlocked.
Where You Can See It
You can see your Trainer Level in a few places:
Home: Under your Trainer Card (shows Trainer Lv.)
Gyms: In the Base panel (also Trainer Lv.)
How Leveling Works
Trainer Level is based on your lifetime TP. It never goes down.
Total TP needed to reach level L:
TP_TOTAL(L) = 25 * (L - 1) * L / 2TP needed to go from level L -> L+1:
TP_NEXT(L) = 25 * L
So yeah, each level takes a bit more TP than the last.
How You Earn Training Points (TP)
You earn TP just by playing, and also from specific actions.
1) Passive active playtime TP
+3 TP per active minute
Only counts when you are actually doing things (battles, navigation, interacting)
Background idle polling does not count
Only once per minute
2) Action rewards (bonus TP on top of passive)
Battles (once per fully finished battle):
Wild: +12 win / +3 loss
NPC: +14 win / +4 loss
Trainer: +16 win / +5 loss
Gym / Tower / Stronghold: +20 win / +7 loss
Raid: +22 win / +8 loss
League: +24 win / +9 loss
Aura Expeditions
Start expedition: +3 TP
Claim expedition: +8 TP plus a small bonus based on how long it ran
Mining
Deplete a node: +2
Queue a smelt: +2
Claim a smelt: +5
Forge action: +3
Open a geode: +1
Quests
Daily quest claim: +10
Story quest step claim: +10
Legendary claim: +15
Feature Unlock Levels (For Newer Players)
Some features are now gated behind Trainer Levels so new players do not get overwhelmed on day 1.
Level 5: Silph Co.
Level 8: Team Aura Takeover
Level 10: Aurora Exchange
Level 12: Auctions
Level 15: PvP
Locked page experience:
Locked links show a little lock icon and are slightly greyed out
You can still click them to preview the page
You will see a lock screen that tells you what Trainer Level you need
Levels for unlocks and other unlockables in the RPG are subject to change based on trainer level
Existing Players
Everyone already has a Trainer Level
Existing accounts were seeded based on past activity, so most of you who have been active for a while should already have pretty much everything unlocked
New Onboarding
Along with Trainer Levels, a more guided onboarding including the new recent features is out for new players.
Better tutorial steps
More actionable "do this next" type guidance
The focus going forward for the game is polishing and helping out new players get started.
Season 5 and 6 Focus
Previous seasons were very content heavy. At this point, there is a lot for mid and late game players, but new players do not have a clear path. Over the next two months, the focus will be:
QoL updates
Bug fixes
Retention focused features, especially for new players
Internal tools for staff to keep the game safer and easier to manage
Goal is to keep growing the community by making Aura feel like a premium game with strong day 0 to day 7 retention, while still keeping things fun for veterans. Because of this focus:
There will be no big mid season content drop this month. All QoL updates this month will drop when ready
But love might be in the air soon anyway
Staff Update (Promotion):
Derextreme, Pokemon Aura's first Moderator has been promoted to Super Moderator
Over the last few months he has:
Shown really strong judgement and reliability as a mod
Stayed on top of issues quickly and calmly
Helped keep me on track with fixes, additions and general support
Written a ton of guides that will be used by new players
Helped keep the game safe from bad actors
With all of that in mind, he has been promoted to Super Moderator. That means:
He now has additional game tools and powers
He can handle most issues that pop up without waiting on me
For anyone wondering about staff ranks, the path looks like:
Moderator → Super Moderator → Game Master (GM)
Looking Ahead
Aura is slowly moving from "just a project" toward an actual business, and there have been a lot of talks in the background about partners working with the game long term. I am really excited to see where things go from here and I appreciate everyone who keeps playing, testing and giving feedback. Season 5 is about tightening things up, making the game smoother and making sure new players actually stick. Then we can go even bigger again.
