🏡Custom 2D Online Pokemon Pixel Home Builder!
Aura Home has officially launched, and this is a major upgrade from the old home page.
Your Home is now a fully interactive 2D space where you can move around, decorate, build layouts, and interact with in-world stations (nodes) like the Quest Board without leaving your house.
This is a big foundation update, and it opens the door for a lot more home features later.
What Aura Home Is
Aura Home is now a real map-based home system with:
2D movement
Build mode
Furniture + decoration placement
Tile painting (floors / walls / front layer)
Interactive in-home nodes
Saveable presets
Visiting other players' homes live
If you liked the old Home page, do not worry.
Classic Home is still available
Tap Classic at the top to switch back to the old/homeview.
Quick Start
How to enter Aura Home
Click Home in the main navigation (this now opens Aura Home)
Movement
Platform | Controls |
|---|---|
Desktop | WASD or Arrow Keys |
Mobile | Joystick |
Interacting with in-world stations (nodes)
Platform | Action |
|---|---|
Desktop | Walk near the node and press E |
Mobile | Walk near the node and tap it |
Zoom controls
Use the on-screen buttons:
+
-
1x (reset zoom)
Visiting Other Players' Homes
You can now visit homes live.
How to visit
Open any trainer profile
Click View Home
This lets you see their Aura Home layout and setup in real time.
Build Mode Overview
To start decorating and editing your home:
Open Aura Home
Tap Build at the top
The Builder HUD appears over the game
Build Mode Controls
Button | What it does |
|---|---|
Inventory | Show / hide item picker (very useful on mobile) |
Presets | Save and swap full home layouts |
Save | Permanently saves your changes |
Reset | Reverts to your last saved build |
Exit | Leaves build mode without saving |
Undo / Redo | Quickly fix mistakes |
Desktop shortcuts
Undo:
Ctrl/Cmd + ZRedo:
Ctrl/Cmd + Y
Tiles vs 🪑 Objects vs 📍 Nodes
Aura Home editing is split into 3 main systems.
1) Tiles (Paint the room itself)
Use Tiles to paint the actual grid of your home.
This includes:
Floors
Walls
Front / foreground details
Tile Layers
Layer | Purpose |
|---|---|
Floor | Walkable base floor (wood, tile, carpet, etc.) |
Wall | Wall surface layer for wall placement |
Front | Foreground tiles that render in front of the player for depth |
The Front layer is especially useful for things like:
Trim
Pillars
Edges
Decorative details that should appear in front of your character
Tile Tools
Tool | Use |
|---|---|
Brush | Paint tile by tile |
Rect | Draw a rectangular area |
Fill | Flood fill a connected area |
2) Objects (Furniture + Decorations)
Use Objects to place full sprite items in your home.
Examples:
Beds
Tables
Shelves
Rugs
Plants
Wall art
Small decor pieces
Object Categories
Category | Typical use | Default behavior |
|---|---|---|
Furniture | Large pieces (beds, tables, shelves) | Usually Blocks ON |
Decorations | Rugs, plants, art, small items | Usually Blocks OFF |
Placing Objects
Open Inventory
Select an item
Click / tap the map to place it
Object Controls
Rotate / Flip to change orientation
Blocks to toggle collision
Surface to choose floor vs wall placement
Render Level to control layering depth
Surface Types
Surface | Use |
|---|---|
Floor | Normal floor placement |
Wall | Wall-mounted items (requires wall tiles painted under them) |
Render Levels (Layering)
Render Level | What it is best for |
|---|---|
Ground | Under players + furniture (great for rugs) |
World | Depth-sorted with player + furniture |
Height | Pushes decor upward to sit on furniture (example: plates on a table) |
Editing placed objects
In Build mode, tap an object to select it
Drag to reposition
Use quick actions for delete / deselect / layer changes / height controls
Desktop shortcut:
Delete/Backspaceremoves the selected object
3) Nodes (Interactive Stations Inside Your Home)
Nodes are interactable stations placed in your home that open game panels.
Examples include:
Quest Board
Market info (and more over time)
✅ Tip: You can claim Quest Board rewards directly from the Quest Board node inside your home.
Moving Nodes
Go to Build Mode → Nodes
Drag a node icon to reposition it
Linking Nodes to Objects (Cleaner / Premium Look)
You can hide nodes inside furniture or decor so they only appear when you walk near that object.
This makes homes look much cleaner.
How to link a node to an object
Go to Build Mode → Nodes
Select the node you want
Press Link
Tap the object you want it attached to (door, desk, board, etc.)
How it behaves
In normal play, linked nodes hide when you are far away
When you walk near the linked object, the node smoothly appears so you can interact
How to unlink
Build Mode → Nodes
Select the node
Press Clear
Buying New Stuff (Catalog)
Tap Buy in Build mode to open the catalog.
What you can buy
Category | Examples |
|---|---|
Tiles | Tile packs, visual sets, build upgrades |
Upgrades | Expanded build bounds / home size upgrades |
Furniture | Beds, shelves, tables, larger items |
Decorations | Rugs, plants, wall decor, small pieces |
Once unlocked, items appear in:
Build Mode → Inventory
Presets (Save Multiple Layouts)
Presets let you save and swap entire home setups.
How to use presets
Open Build Mode → Presets
Click Save Preset to create a full snapshot of:
Tiles
Objects
Nodes
Click Apply to instantly swap to that saved layout
This is perfect for:
Seasonal rooms
Theme builds
Testing new layouts without losing your main design
Mobile Tips
Aura Home works on mobile too, and a few small habits make it much easier:
Helpful mobile tips
Use Inventory → Hide while placing objects so panels do not block your view
Use + / - zoom controls to line up placements more cleanly
Zoom in for detail work, zoom out for overall layout planning
Optional Fullscreen Mode
For a better mobile / tablet experience, you can enable fullscreen mode:
Account → Settings → Fullscreen mode
This feels especially good if you add the site to your Home Screen on mobile/tablet.
Feedback and Bug Reports
This is a big system, so if anything feels off, please report it.
Especially helpful bug reports include:
What you were trying to do
What happened instead
A screenshot if possible
Please post issues in #bugs for things like:
Placement rules acting weird
Collision problems
Layering / render issues
Node linking behavior
Mobile UI oddities
The faster and clearer the report, the faster it can be patched.
💙 Final Notes
Aura Home is a major step toward making the game world feel more alive and personal.
This is only the beginning. More improvements, objects, and home features can be added over time, but the core builder is now here and ready for everyone to start creating.
Have fun building, visiting each other’s homes, and making some very cursed or very beautiful layouts.
Online Pokemon Games, Pokemon Aura
