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Featured Dispatch2/23/2026, 3:53:02 PM

Custom 2D Online Pokemon Pixel Home Builder!

🏡Custom 2D Online Pokemon Pixel Home Builder! Aura Home has officially launched, and this is a major upgrade from the old home page. Your Home is now a fully interactive 2D space where you can move around, decorate, build layouts, and interact with in-world stations (nodes)...

Hanzu

Hanzu

Aura News Desk

StatusLive

🏡Custom 2D Online Pokemon Pixel Home Builder!

Aura Home has officially launched, and this is a major upgrade from the old home page.

Your Home is now a fully interactive 2D space where you can move around, decorate, build layouts, and interact with in-world stations (nodes) like the Quest Board without leaving your house.

This is a big foundation update, and it opens the door for a lot more home features later.


What Aura Home Is

Aura Home is now a real map-based home system with:

  • 2D movement

  • Build mode

  • Furniture + decoration placement

  • Tile painting (floors / walls / front layer)

  • Interactive in-home nodes

  • Saveable presets

  • Visiting other players' homes live

If you liked the old Home page, do not worry.

Classic Home is still available
Tap Classic at the top to switch back to the old /home view.


Quick Start

How to enter Aura Home

  • Click Home in the main navigation (this now opens Aura Home)

Movement

Platform

Controls

Desktop

WASD or Arrow Keys

Mobile

Joystick

Interacting with in-world stations (nodes)

Platform

Action

Desktop

Walk near the node and press E

Mobile

Walk near the node and tap it

Zoom controls

Use the on-screen buttons:

  • +

  • -

  • 1x (reset zoom)


Visiting Other Players' Homes

You can now visit homes live.

How to visit

  • Open any trainer profile

  • Click View Home

This lets you see their Aura Home layout and setup in real time.


Build Mode Overview

To start decorating and editing your home:

  1. Open Aura Home

  2. Tap Build at the top

  3. The Builder HUD appears over the game

Build Mode Controls

Button

What it does

Inventory

Show / hide item picker (very useful on mobile)

Presets

Save and swap full home layouts

Save

Permanently saves your changes

Reset

Reverts to your last saved build

Exit

Leaves build mode without saving

Undo / Redo

Quickly fix mistakes

Desktop shortcuts

  • Undo: Ctrl/Cmd + Z

  • Redo: Ctrl/Cmd + Y


Tiles vs 🪑 Objects vs 📍 Nodes

Aura Home editing is split into 3 main systems.


1) Tiles (Paint the room itself)

Use Tiles to paint the actual grid of your home.

This includes:

  • Floors

  • Walls

  • Front / foreground details

Tile Layers

Layer

Purpose

Floor

Walkable base floor (wood, tile, carpet, etc.)

Wall

Wall surface layer for wall placement

Front

Foreground tiles that render in front of the player for depth

The Front layer is especially useful for things like:

  • Trim

  • Pillars

  • Edges

  • Decorative details that should appear in front of your character

Tile Tools

Tool

Use

Brush

Paint tile by tile

Rect

Draw a rectangular area

Fill

Flood fill a connected area


2) Objects (Furniture + Decorations)

Use Objects to place full sprite items in your home.

Examples:

  • Beds

  • Tables

  • Shelves

  • Rugs

  • Plants

  • Wall art

  • Small decor pieces

Object Categories

Category

Typical use

Default behavior

Furniture

Large pieces (beds, tables, shelves)

Usually Blocks ON

Decorations

Rugs, plants, art, small items

Usually Blocks OFF

Placing Objects

  • Open Inventory

  • Select an item

  • Click / tap the map to place it

Object Controls

  • Rotate / Flip to change orientation

  • Blocks to toggle collision

  • Surface to choose floor vs wall placement

  • Render Level to control layering depth

Surface Types

Surface

Use

Floor

Normal floor placement

Wall

Wall-mounted items (requires wall tiles painted under them)

Render Levels (Layering)

Render Level

What it is best for

Ground

Under players + furniture (great for rugs)

World

Depth-sorted with player + furniture

Height

Pushes decor upward to sit on furniture (example: plates on a table)

Editing placed objects

  • In Build mode, tap an object to select it

  • Drag to reposition

  • Use quick actions for delete / deselect / layer changes / height controls

Desktop shortcut:

  • Delete / Backspace removes the selected object


3) Nodes (Interactive Stations Inside Your Home)

Nodes are interactable stations placed in your home that open game panels.

Examples include:

  • Quest Board

  • Market info (and more over time)

Tip: You can claim Quest Board rewards directly from the Quest Board node inside your home.

Moving Nodes

  • Go to Build Mode → Nodes

  • Drag a node icon to reposition it


Linking Nodes to Objects (Cleaner / Premium Look)

You can hide nodes inside furniture or decor so they only appear when you walk near that object.

This makes homes look much cleaner.

How to link a node to an object

  1. Go to Build Mode → Nodes

  2. Select the node you want

  3. Press Link

  4. Tap the object you want it attached to (door, desk, board, etc.)

How it behaves

  • In normal play, linked nodes hide when you are far away

  • When you walk near the linked object, the node smoothly appears so you can interact

How to unlink

  • Build Mode → Nodes

  • Select the node

  • Press Clear


Buying New Stuff (Catalog)

Tap Buy in Build mode to open the catalog.

What you can buy

Category

Examples

Tiles

Tile packs, visual sets, build upgrades

Upgrades

Expanded build bounds / home size upgrades

Furniture

Beds, shelves, tables, larger items

Decorations

Rugs, plants, wall decor, small pieces

Once unlocked, items appear in:

Build Mode → Inventory


Presets (Save Multiple Layouts)

Presets let you save and swap entire home setups.

How to use presets

  • Open Build Mode → Presets

  • Click Save Preset to create a full snapshot of:

    • Tiles

    • Objects

    • Nodes

  • Click Apply to instantly swap to that saved layout

This is perfect for:

  • Seasonal rooms

  • Theme builds

  • Testing new layouts without losing your main design


Mobile Tips

Aura Home works on mobile too, and a few small habits make it much easier:

Helpful mobile tips

  • Use Inventory → Hide while placing objects so panels do not block your view

  • Use + / - zoom controls to line up placements more cleanly

  • Zoom in for detail work, zoom out for overall layout planning


Optional Fullscreen Mode

For a better mobile / tablet experience, you can enable fullscreen mode:

Account → Settings → Fullscreen mode

This feels especially good if you add the site to your Home Screen on mobile/tablet.


Feedback and Bug Reports

This is a big system, so if anything feels off, please report it.

Especially helpful bug reports include:

  • What you were trying to do

  • What happened instead

  • A screenshot if possible

Please post issues in #bugs for things like:

  • Placement rules acting weird

  • Collision problems

  • Layering / render issues

  • Node linking behavior

  • Mobile UI oddities

The faster and clearer the report, the faster it can be patched.


💙 Final Notes

Aura Home is a major step toward making the game world feel more alive and personal.

This is only the beginning. More improvements, objects, and home features can be added over time, but the core builder is now here and ready for everyone to start creating.

Have fun building, visiting each other’s homes, and making some very cursed or very beautiful layouts.


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